Flag Lone
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Paintball Games?
Does anyone know a kind of cool, apart from paintball games regularly? Games such as "Lone Wolf pilot or dropped or something. One game, in addition to their level of capture the flag game.
These are the games of my theater group. That is what I wrote in memory that includes some well known games as well. scenario game types: Capture the Flag: notes: What works better for large groups of 14 or more players or in smaller areas for small groups. Installation: Two teams of equal size, start on the sides opposite field. A flag is placed on each side. It is up to the height of the head in (about 5 feet). Should be visible at least 180 degrees. Objective: Take the enemy flag and return to your place of departure late in the game. Flag Center: Notes: This works best for large groups of 14 players or more or less fields for small groups. Background: Two teams of equal size, starting on opposite sides of the field. A flag is placed at the center of the field. It should be placed at the height of the head in (about 5 feet). Must be visible for a total of 360 degrees. Each side of the base must be well Abd visiable scored at least 180 degrees, facing the enemy base. Its location should be known by both parties. Objective: take the flag and return it to Central place of departure late in the game. Alternative: To take the center flag and return it to the other teams in place to end the game. Total Disposal: Notes: Work groups of any size. Background: Two teams of equal size, start on opposite sides of the field. Objective: Get all members of On the other side. Attack / Defense: Notes: Works for groups of any size. Background: Two teams of equal size, one and implements strategy or defense (ambush) or mobile / random attack force. The other is in the first team 3-5 minutes and equipment hunting. Objective: To obtain all the other members of the OUT side. Alien: Notes: Works best for large groups. (Simi-Game Resistance) for installation: about 20% (1 of 5) group initially as "foreign" the rest are "persons." Foreigners you go out and put in motion or defensive strategy (ambush) or travel to / strike force at random. People give the first team of 3-5 minutes, then go out and hunt. If a stranger Is he or she is affected output. If a person is touched becomes a stranger. Objective: Get all members OUTPUT other side. President (Escort): Notes: What works best for large groups. The murderer "Team" beat around Assets ("Everything Counts Hit"). "Computing support" is a "Kill Shot." Installation: Approximately 20% (1 of 5) form the group "Team to follow." The rest is in the team " the murderer. "A member of the escort team is designated the target or president. He / she is then given some form of identification the brand that you can attract attention. A security zone by default to be agreed. Objective: Escort Team "For President secure area, without hitting him. Objective: Team Assassin "to impeach the president. Speed of the ball: Notes: It works for any group size. Background: Two teams of equal size. Everyone starts in the field of ball speed on opposite sides of a group. To go Each team starts to shoot and hide. Objective: Get all members of the OUT side. Speed Ball (Endurance) Notes: works for any group size. Not until you decide you're tired. (This is a game of endurance.) Configuration: Two teams of equal size. Everyone starts in the field of ball speed on opposite sides of a group. By going to each team begins to turn and hide. Objective: Get all members of the other side screaming. Uncommon scenarios: Defender: Notes: This method works well for medium and large groups. The taggers are beaten when Anywhere ("All Chiefs Hit"). The "defenders" as an outside shot to kill. "(He This is a game of semi-resistance.) System: approximately 20% (1 of 5) of the group are the "defenders" the rest are "markers" advocates a bold choice, etc. to protect tree trunk. We call this the "Goal". It should be in the middle of roads on the ground and have many. While taggers "are in the box Dead, the defenders" are positioned to defend the theme chosen. Taggers "Is not a team. They must work individually. Objective: "defenders" To keep taggers do not touch the subject. Objective: "taggers" To put in place. Objective: The game ends when all markers "are or have played the" Purpose. "Defender (switch): Comment: This works well for large groups. The two sides fought when Anywhere ("All the leaders Hit").. (This is a set of semi-resistance.) To install: About 15% (1 of 7) of the group are the "defenders" the rest "taggers" recommends choosing a large tree trunks more daring, so defend. We call this the "Goal". Should be in the midfield and have access to the root of many. While taggers are in the coffin, the "defenders" able to defend the chosen theme. The taggers are not a team. They must work individually. If a "Tagger" marks the success of Gol "become goal of the lawyer: "defenders" to maintain "taggers" to play the "Goal". Final: "taggers" to carry it. Objective: The game ends when no taggers "to the left. Defender (armed attackers) Notes: This method works well for medium and large groups. The taggers are still beaten Anywhere ("All Chiefs Hit"). Context: Approximately 5% (1 of 20) of the group are the "defenders" that the remains are of "taggers" advocates a very bold choice, etc. a tree trunk to defend. We call this the "Goal". It should be in middle of the field and have many roots access. Although taggers "are dead in the area, the defenders" are well placed to defend the theme. Taggers "Is not this a team. They must work individually. The taggers go unarmed. Objective:" defenders "For keep taggers do not touch the subject. Objective: "taggers" to carry it. Objective: The game ends when all markers "are or have played the" Purpose . Kill the Fool "with chicken" (Score): Notes: Works only for small groups of 3-5 and played in a small field. You will need a size of footballs or other brightly colored objects. We call it the chicken. This is a free game for all. (This is a game of endurance.) Setup: A person begins with the "Chicken" (reception 1 point) and takes advantage of hiding in the field. After two minutes, the remaining players out of "kill the madman with the chicken. "The player with the" chicken ". The player must stop and Place chicken "At this stage we can not take the chicken" with the exception of the last beast. Then he / she begins to count out loud to 60. Once he / she turns 60, he / she can return to reading. If nobody has picked up the "chicken", before that, then the last crazy can take and get another point. Who makes things happen "Chicken a point and is now the target. Any player may shoot any other player at any time. Except for those who count. They can not shoot or shoot. The player must stop and count to 60 to strike out loud before continuing. Objective: Get the first 5 points. Kill the Fool "with chicken" (programmed): Notes: Works only small groups of 3-5 and is played on a small lot. You need a football-enterprises or another object in bright colors. We call it the chicken. Is a free game for everyone. (This is a game of endurance.) Setup: a person starts with chicken "(receiving 1 point) and takes advantage of hiding in the area in. After two minutes, the remaining players in the name of" killing the beast with the chicken. "For the player with the chicken." The player must stop and drop the "chicken" At this stage we can not see the "chicken" with the exception of the last beast. Then he / she will start counting aloud to 60. A Once he / she turns 60, he / she can return reading. If no one has got the "chicken", before that, then the latter may be crazy and have a different point. Who makes things' Chicken a point and is now the target. Any player may shoot any other player at any time. Except for those who count. They can not shoot or shoot. The player must stop fighting and count aloud to 60 before continuing. Objective: The person who has the highest score when the timer reaches zero. Tagger: Notes: Works for small and medium groups. (This is a game of endurance.) To install: Each player has a number. ie, the first player is the number one, the second is the number 2, etc. This number will change as the game is played. All players entering the field separately. When the game starts each is a separate computer. If you get hit, the player who hit you called your number, then dial the same confirmation number that you have is on this computer. You can not shoot anybody on the same computer. Objective: The game continues until one team. Note Team Tagger: Works for Small and Medium Enterprises group. (It's a game of endurance.) Configuration: two equal teams start at the ends opposite field. Each team is given a name such as red and blue or something you want to use. If you get hit, the player who hit you called your team name, then call to confirm the same name that is on that computer. You can not shoot anybody on the same computer. Objective: The game continues until one team. Classic Tag (timed): Notes: Works for any size group, but the rules should reflect group size. (This is a set of semi-resistance.) Installation: A timer is set for 15-60 minutes. A player designated as "it." The rest of the implementation in the field and dispersion. After 1 minute, the player is "IT" expects to receive another. The only person who can use your marker is the player who is "IT". When he hits another player that the player is now "IT". The new "IT" Player has to g
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